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NOTE: This DAoC bestiary is built from log files submitted by players like you.

Camelot Auto-Bestiary

Item: Arcane Runed Coral Gloves

Mobs That Drop This Item

All mob drop percentages are estimates.
Grey italic drop rates are the LEAST accurate -- more log submissions are needed to give a more accurate rate.

MobItem Drop Rate# Dropped
Naxos darkbringer0.4 %1
Naxos suppressor0.4 %1
podarge harpy0.4 %1
Naxos traveller0.3 %1
Sobekite wizard0.2 %1
dust devil0.2 %1
sobekite khu kamu0.2 %1
Skyros waylayer0.2 %1
Skyros tracker0.1 %1
Skyros sky mage0.1 %1
Skyros guros0.1 %1
sobekite khu komo0.0 %1
sobekite khu rager0.0 %1
odisse harpy0.0 %1

Item Stats Delve Information

Each reported variation on stats is shown (because stats can vary for unique objects and multi-realm objects).
The '#' symbol has been substituted for values that change during object use (e.g., condition).
The most recent delves are listed first (sometimes Mythic changes the stats of items).

VariationDate Last DelvedDelve Text
Variation 1   2/2/04Unique Object


Magical Bonuses:
- Slash: 4%
- Thrust: 6%
- Hits: 32 pts
- Power: 8 pts


Armor Modifiers:
- 49 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 2   2/1/04Unique Object


Magical Bonuses:
- Strength: 6 pts
- Constitution: 9 pts
- Power: 11 pts


Armor Modifiers:
- 49 Base Factor
- # Clamped Factor
- 0% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 3   1/24/04Unique Object


Magical Bonuses:
- Slash: 2%
- Constitution: 10 pts
- Matter: 3%
- Power: 6 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 4   1/19/04Unique Object


Magical Bonuses:
- Matter: 1%
- Dexterity: 4 pts
- Power: 7 pts
- Hits: 22 pts


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 5   1/9/04Unique Object


Magical Bonuses:
- Hits: 11 pts
- Power: 10 pts
- Crush: 5%
- Cold: 1%


Armor Modifiers:
- 44 Base Factor
- # Clamped Factor
- 0% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 6   12/1/03Unique Object


Magical Bonuses:
- Power: 8 pts
- Slash: 6%
- Spirit: 4%
- Heat: 2%


Armor Modifiers:
- 88 Base Factor
- # Clamped Factor
- 27% Absorption
- 92% Quality
- #% Condition

Effective Armor:
- # Factor
Variation 7   12/1/03Unique Object


Magical Bonuses:
- Cold: 1%
- Matter: 2%
- Power: 9 pts
- Smiting: 3 pts


Armor Modifiers:
- 98 Base Factor
- # Clamped Factor
- 27% Absorption
- 89% Quality
- #% Condition

Effective Armor:
- # Factor


Contact

Send notifications of errors in the database content, feedback (positive or negative), bug reports, suggestions, etc to daoc@spamfree.mindkayak.com. (Remove the 'spamfree.' prefix to email me successfully.)
Generated: Thu Sep 09 05:10:32 PDT 2010